Wednesday, 14 May 2014

Observation- The analysis of artefacts lecture



18.02.2014

 Professor Lily Diaz-Kommonen
 13:00 -16:00


The analysis of artefacts lecture gave an interesting insight into the ontology of design or the nature of objects. For example first we looked at the design of a cup. We can analyse the cup through: style, manufacture, material, and context (historical –cup in a museum or a designer cup for example).

The cup can be made of porcelain or paper. Form can be cylindrical or spherical. If we analyse the shape we can say that in order to be the cup it has to cover the bottom and be closed at one end.

So we can ask the question, how much do these objects influence our behavior? How is it that we make the shapes of objects?

“Experience design (XD) is the practice of designing products, processes, services, events, and environments with a focus placed on the quality of the user experience and culturally relevant solutions”.


As opposed to the material world of objects there is also the digital domain or virtual world where the  properties of objects can acquire new dimensions, for example we could be teleporting  the cup from one space to another in a game. 

After the lecture we worked in groups in order to go over the properties of different Social Media tools such as ( Pintrest, Facebook, Linkedin, Twitter etc.) in order to define what is a social media tool?

The students on another course have come up with some ideas for these properties such as : intuitive, allows monetization, public, easy to use etc and we had to refine and modify them.

Reference:

Wikipedia. Experience Design. Date of retrieval 14.05.2014
http://en.wikipedia.org/wiki/Experience_design

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